learn scuplting tools
- marvin chatting
- Nov 4, 2020
- 2 min read
so while i know the basics and some advance aspects of modelling such as rigging, lighting and texturing, i struggle alot with scultping. what sets sculpting apart from other aspects from 3D modelling is small details and understanding form, so in order to better understand it; my first step is to learn what each brush does and how I can use this to create small details and use it to create form.
Hotkeys:
Ctrl + 5 - hotkey for subdivison modifier
Ctrl + Any Brush - to dig into object (eqvivelent of subtract)
Shift + Any Brush + LM - smooth
F - increase brush size
Shift + F - increase brush strength
Alt + M - removes mask
Alt + Midlle Mouse - centre viewport

Dyntopo:
Dynamic typology - Adds new typology when you scuplt, stops the mesh from stretching
will need to be re-added after going into edit mode [recommend: constant, 12px]

Remesh:
similar to mirror tool but matches the other side of the mesh to the other side
Brushes:
craw: Draw onto the mesh, use for details
clay: Very similar to draw
clay Stripts: add stripts of clay, similar to real modelling
layer: doesn't remove the detail while pulling out shape
inflate: push out like a ball, very circular
blob: similar to inflate but just adds a straight up blob
crease: similar to line art, pulls the topology in, pinches in [better with relative dyanmo]
smooth: very simple smooths out :)
flatten: flattens but very smooth
fill: similar to layer, fills in gaps keeps smooth without more edges
scrape: very similar to flatten but more like a knife
pinch: + crease pulls something into its self, makes a hard edge
grab: allows to pull, important in beginning, doesnt add typology
snake: basically grab but adds typology, dangerous if overused with low res
thumb: kneeding, like pushing
nudge: overs stuff over, keeps detail
rotate: rotate, uncontrollable
MASK: please learn to use the mask marvin scott would be so disappointed in you
invert mask menu at top so mask rest of model so you can focus on one bit
box hide: hides stuff
simplify: changes resolution, optimization
heres bob my test example of experimentation with brushes

i tried to texture paint him but hes too powerful and crashes my pc
[its cause i didnt optimize the faces]
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