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key_left = keyboard_check(vk_left);
key_right = keyboard_check(vk_right);
key_jump = keyboard_check_pressed(vk_space);
var move = key_right - key_left;
var onWall = place_meeting(x-5,y,oWall) - place_meeting(x+5,y,oWall);
var onGround = place_meeting(x,y+1,oWall);
mvtlock = max(mvtlock - 1, 0);
if (onWall != 0) vsp = min(vsp + 0.2, 3)
else vsp = vsp + grv;
I got the fully moving platformer with jumping, wall jump and wall slide done.
I used a reference for the movement, and this method of programming was really impressive since I've not done it before, but I was really excited to explain it to the nearest person to me, which sadly for him was lio
I am a god of programming
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please don't force yourself to watch me program for 30 mins
but here's a video of me having to playtest and adjust the gravity settings combined with the wall slide for the whole time so I could get a good balance.
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